Adaptability | % of individuals in the sample | |
---|---|---|
(1a) Play with tactile stimulation | 100 | |
 | Strong | 15 |
 | Medium | 48 |
 | Weak | 36 |
 | Inactive | 0 |
(1a) Move the avatar around the platform | 100 | |
(1b) Learning by association (learning phase) | - | |
 | Visual non- verbal code - faces | 91 |
 | Visual non- verbal code - gestures | 79 |
(1c) User- adapted response options (training phase) | - | |
 | Visual non- verbal code (that is color code) | 43 |
 | Emotional words | 39 |
 | Idiomatic expressions | 18 |
(1d) Games adapted to the ASC cognitive style | - | |
 | Matching games (Games 1.2, 1.3 and 2.3) | 83 |
 | Attention to detail (Game 1.2) | 91 |
 | Implicit learning (Games 1.2, 2.2a and, 2.2b) | 80 |
 | Categorization (Games 1.4a, b, c; and 2.4a, b, c) | 80 |
 | Analogical reasoning (Modules 1, 2 or 3) | 91 |